FAQ
Can you animate on top of existing Spine rigs?
Do you offer Spine animation outsourcing for full slot projects?
How long does a Spine animation project take?
Can you export for any game engine?


Bone structures and mesh deformation set up for clean, reusable character animation.
Reel symbol idle, win and transition cycles built for fast iteration in Spine.
Multi-part bonus sequences rigged and animated for smooth playback.
Animations exported and tested for clean import into your target engine.



We review your art and plan the rig structure before animating.
Bones, meshes and constraints are set up for clean deformation.
Win, idle and bonus sequences are animated against the agreed timing
Final files are exported and tested for your engine.





Can you animate on top of existing Spine rigs?
Do you offer Spine animation outsourcing for full slot projects?
How long does a Spine animation project take?
Can you export for any game engine?

